🎮 3D图形开发 - WEBGL

共 30 道题目

#1 初级

什么是WebGL?它与传统的2D Canvas有何区别?

What is WebGL? How does it differ from traditional 2D Canvas?

**What is WebGL? How does it differ from traditional 2D Canvas?**

*考察点:WebGL基础概念。*
#2 初级

WebGL的渲染管线包含哪些主要阶段?

What are the main stages of the WebGL rendering pipeline?

**What are the main stages of the WebGL rendering pipeline?**

*考察点:渲染管线理解。*
#3 初级

什么是着色器(Shader)?顶点着色器和片段着色器的作用是什么?

What are shaders? What are the roles of vertex shaders and fragment shaders?

**What are shaders? What are the roles of vertex shaders and fragment shaders?**

*考察点:着色器基础概念。*
#4 初级

WebGL中的坐标系统是怎样的?如何进行坐标变换?

What is the coordinate system in WebGL? How to perform coordinate transformations?

**What is the coordinate system in WebGL? How to perform coordinate transformations?**

*考察点:坐标系统理解。*
#5 初级

如何在WebGL中绘制一个简单的三角形?

How to draw a simple triangle in WebGL?

**How to draw a simple triangle in WebGL?**

*考察点:基础绘制能力。*
#6 初级

WebGL中的缓冲区(Buffer)是什么?有哪些类型?

What are buffers in WebGL? What types are there?

**What are buffers in WebGL? What types are there?**

*考察点:缓冲区系统。*
#7 初级

什么是纹理(Texture)?如何在WebGL中使用纹理?

What are textures? How to use textures in WebGL?

**What are textures? How to use textures in WebGL?**

*考察点:纹理系统基础。*
#8 初级

WebGL中的矩阵变换有哪些?各自的作用是什么?

What are the matrix transformations in WebGL? What are their functions?

**What are the matrix transformations in WebGL? What are their functions?**

*考察点:矩阵变换理解。*
#9 初级

如何在WebGL中处理用户交互事件?

How to handle user interaction events in WebGL?

**How to handle user interaction events in WebGL?**

*考察点:交互事件处理。*
#10 初级

WebGL程序的基本结构是什么?

What is the basic structure of a WebGL program?

**What is the basic structure of a WebGL program?**

*考察点:程序结构理解。*
#1 中级

WebGL的上下文创建和初始化过程是怎样的?

What is the context creation and initialization process in WebGL?

**What is the context creation and initialization process in WebGL?**

*考察点:上下文管理。*
#2 中级

如何在WebGL中实现3D物体的光照效果?

How to implement lighting effects for 3D objects in WebGL?

**How to implement lighting effects for 3D objects in WebGL?**

*考察点:光照系统实现。*
#3 中级

WebGL中的深度测试和混合是如何工作的?

How do depth testing and blending work in WebGL?

**How do depth testing and blending work in WebGL?**

*考察点:渲染状态管理。*
#4 中级

如何优化WebGL应用的性能?常见的优化技术有哪些?

How to optimize the performance of WebGL applications? What are the common optimization techniques?

**How to optimize the performance of WebGL applications? What are the common optimization techniques?**

*考察点:性能优化策略。*
#5 中级

WebGL中如何实现多纹理和纹理映射?

How to implement multi-texturing and texture mapping in WebGL?

**How to implement multi-texturing and texture mapping in WebGL?**

*考察点:高级纹理技术。*
#6 中级

什么是帧缓冲区(Framebuffer)?如何使用?

What are framebuffers? How to use them?

**What are framebuffers? How to use them?**

*考察点:帧缓冲区应用。*
#7 中级

WebGL中如何实现阴影效果?

How to implement shadow effects in WebGL?

**How to implement shadow effects in WebGL?**

*考察点:阴影渲染技术。*
#8 中级

如何在WebGL中处理大量几何数据的渲染?

How to handle rendering of large amounts of geometric data in WebGL?

**How to handle rendering of large amounts of geometric data in WebGL?**

*考察点:批量渲染技术。*
#9 中级

WebGL中的实例化渲染是什么?如何实现?

What is instanced rendering in WebGL? How to implement it?

**What is instanced rendering in WebGL? How to implement it?**

*考察点:实例化渲染。*
#10 中级

如何在WebGL中实现后期处理效果?

How to implement post-processing effects in WebGL?

**How to implement post-processing effects in WebGL?**

*考察点:后期处理技术。*
#1 高级

如何设计一个高性能的WebGL渲染引擎架构?

How to design a high-performance WebGL rendering engine architecture?

**How to design a high-performance WebGL rendering engine architecture?**

*考察点:引擎架构设计。*
#2 高级

WebGL中如何实现复杂的着色器效果?GLSL编程的高级技巧?

How to implement complex shader effects in WebGL? What are the advanced GLSL programming techniques?

**How to implement complex shader effects in WebGL? What are the advanced GLSL programming techniques?**

*考察点:高级着色器编程。*
#3 高级

WebGL应用的内存管理和资源优化策略是什么?

What are the memory management and resource optimization strategies for WebGL applications?

**What are the memory management and resource optimization strategies for WebGL applications?**

*考察点:资源管理能力。*
#4 高级

如何在WebGL中实现基于物理的渲染(PBR)?

How to implement Physically Based Rendering (PBR) in WebGL?

**How to implement Physically Based Rendering (PBR) in WebGL?**

*考察点:PBR渲染技术。*
#5 高级

WebGL中如何实现复杂的粒子系统?

How to implement complex particle systems in WebGL?

**How to implement complex particle systems in WebGL?**

*考察点:粒子系统设计。*
#6 高级

如何处理WebGL在不同设备和浏览器的兼容性问题?

How to handle WebGL compatibility issues across different devices and browsers?

**How to handle WebGL compatibility issues across different devices and browsers?**

*考察点:兼容性处理。*
#7 高级

WebGL中如何实现实时的全局光照效果?

How to implement real-time global illumination effects in WebGL?

**How to implement real-time global illumination effects in WebGL?**

*考察点:高级光照技术。*
#8 高级

如何在WebGL中实现计算着色器功能?WebGL2的新特性?

How to implement compute shader functionality in WebGL? What are the new features of WebGL2?

**How to implement compute shader functionality in WebGL? What are the new features of WebGL2?**

*考察点:WebGL2新特性。*
#9 高级

WebGL应用的调试和性能分析工具有哪些?

What are the debugging and performance analysis tools for WebGL applications?

**What are the debugging and performance analysis tools for WebGL applications?**

*考察点:调试分析能力。*
#10 高级

如何实现WebGL与Web Workers的协作以提升性能?

How to implement collaboration between WebGL and Web Workers to improve performance?

**How to implement collaboration between WebGL and Web Workers to improve performance?**

*考察点:多线程优化。*