🎮 3D图形开发

共 108 道题目

#1 初级 GLSL

什么是GLSL?它在图形渲染管线中的作用是什么?

What is GLSL? What role does it play in the graphics rendering pipeline?

**What is GLSL? What role does it play in the graphics rendering pipeline?**

*考察点:GLSL基础概念。*
#2 初级 GLSL

GLSL的版本有哪些?不同版本之间有什么主要区别?

What are the versions of GLSL? What are the main differences between different versions?

**What are the versions of GLSL? What are the main differences between different versions?**

*考察点:GLSL版本演进。*
#3 初级 GLSL

GLSL程序的基本结构是什么?如何编写一个最简单的着色器?

What is the basic structure of a GLSL program? How to write the simplest shader?

**What is the basic structure of a GLSL program? How to write the simplest shader?**

*考察点:着色器程序结构。*
#4 初级 GLSL

GLSL中的编译和链接过程是怎样的?

What is the compilation and linking process in GLSL?

**What is the compilation and linking process in GLSL?**

*考察点:着色器编译机制。*
#5 初级 GLSL

GLSL中有哪些基本数据类型?它们的特点是什么?

What are the basic data types in GLSL? What are their characteristics?

**What are the basic data types in GLSL? What are their characteristics?**

*考察点:基础数据类型。*
#6 初级 GLSL

GLSL中的向量类型有哪些?如何使用向量的分量访问?

What are the vector types in GLSL? How to access vector components?

**What are the vector types in GLSL? How to access vector components?**

*考察点:向量类型和swizzle操作。*
#7 初级 GLSL

什么是uniform、attribute和varying变量?它们有什么区别?

What are uniform, attribute, and varying variables? What are their differences?

**What are uniform, attribute, and varying variables? What are their differences?**

*考察点:变量限定符理解。*
#8 初级 GLSL

GLSL中的矩阵类型如何使用?常见的矩阵运算有哪些?

How to use matrix types in GLSL? What are the common matrix operations?

**How to use matrix types in GLSL? What are the common matrix operations?**

*考察点:矩阵类型应用。*
#9 初级 GLSL

GLSL中的采样器(Sampler)是什么?有哪些类型?

What is a Sampler in GLSL? What types are there?

**What is a Sampler in GLSL? What types are there?**

*考察点:纹理采样器。*
#10 初级 GLSL

顶点着色器的作用是什么?它在渲染管线中的位置?

What is the role of vertex shaders? Where are they in the rendering pipeline?

**What is the role of vertex shaders? Where are they in the rendering pipeline?**

*考察点:顶点着色器概念。*
#11 初级 GLSL

gl_Position是什么?如何使用它?

What is gl_Position? How to use it?

**What is gl_Position? How to use it?**

*考察点:内置输出变量。*
#12 初级 GLSL

如何在顶点着色器中进行坐标变换?

How to perform coordinate transformations in vertex shaders?

**How to perform coordinate transformations in vertex shaders?**

*考察点:MVP变换。*
#13 初级 GLSL

顶点着色器中有哪些常用的内置变量?

What are the commonly used built-in variables in vertex shaders?

**What are the commonly used built-in variables in vertex shaders?**

*考察点:内置变量使用。*
#14 初级 GLSL

如何在顶点着色器中传递数据到片段着色器?

How to pass data from vertex shader to fragment shader?

**How to pass data from vertex shader to fragment shader?**

*考察点:varying变量传递。*
#15 初级 GLSL

片段着色器的作用是什么?它处理的是什么数据?

What is the role of fragment shaders? What data does it process?

**What is the role of fragment shaders? What data does it process?**

*考察点:片段着色器概念。*
#16 初级 GLSL

gl_FragColor和gl_FragData有什么区别?

What is the difference between gl_FragColor and gl_FragData?

**What is the difference between gl_FragColor and gl_FragData?**

*考察点:颜色输出变量。*
#17 初级 GLSL

如何在片段着色器中进行纹理采样?

How to perform texture sampling in fragment shaders?

**How to perform texture sampling in fragment shaders?**

*考察点:纹理采样基础。*
#18 初级 GLSL

片段着色器中如何实现简单的颜色混合?

How to implement simple color blending in fragment shaders?

**How to implement simple color blending in fragment shaders?**

*考察点:颜色计算基础。*
#1 中级 GLSL

GLSL中常用的数学函数有哪些?各自的应用场景是什么?

What are the commonly used mathematical functions in GLSL? What are their application scenarios?

**What are the commonly used mathematical functions in GLSL? What are their application scenarios?**

*考察点:数学函数应用。*
#2 中级 GLSL

GLSL中的向量和矩阵运算函数有哪些?

What are the vector and matrix operation functions in GLSL?

**What are the vector and matrix operation functions in GLSL?**

*考察点:向量矩阵函数。*
#3 中级 GLSL

GLSL中的纹理查找函数有哪些?它们的区别是什么?

What are the texture lookup functions in GLSL? What are their differences?

**What are the texture lookup functions in GLSL? What are their differences?**

*考察点:纹理函数对比。*
#4 中级 GLSL

如何使用GLSL的几何函数(length、distance、dot、cross等)?

How to use GLSL geometric functions (length, distance, dot, cross, etc.)?

**How to use GLSL geometric functions (length, distance, dot, cross, etc.)?**

*考察点:几何计算函数。*
#5 中级 GLSL

GLSL中的插值函数(mix、smoothstep、step等)如何使用?

How to use interpolation functions (mix, smoothstep, step, etc.) in GLSL?

**How to use interpolation functions (mix, smoothstep, step, etc.) in GLSL?**

*考察点:插值函数应用。*
#6 中级 GLSL

如何在着色器中实现Lambert漫反射光照模型?

How to implement Lambert diffuse lighting model in shaders?

**How to implement Lambert diffuse lighting model in shaders?**

*考察点:漫反射计算。*
#7 中级 GLSL

如何在片段着色器中实现Phong高光效果?

How to implement Phong specular effect in fragment shaders?

**How to implement Phong specular effect in fragment shaders?**

*考察点:镜面反射计算。*
#8 中级 GLSL

法线贴图(Normal Mapping)在着色器中如何实现?

How to implement Normal Mapping in shaders?

**How to implement Normal Mapping in shaders?**

*考察点:法线贴图技术。*
#9 中级 GLSL

如何在着色器中处理多个光源的光照计算?

How to handle lighting calculations for multiple light sources in shaders?

**How to handle lighting calculations for multiple light sources in shaders?**

*考察点:多光源处理。*
#10 中级 GLSL

GLSL中如何实现纹理的多级渐远(Mipmapping)?

How to implement texture Mipmapping in GLSL?

**How to implement texture Mipmapping in GLSL?**

*考察点:Mipmap技术。*
#11 中级 GLSL

如何在着色器中实现立方体贴图(Cubemap)采样?

How to implement Cubemap sampling in shaders?

**How to implement Cubemap sampling in shaders?**

*考察点:立方体纹理。*
#12 中级 GLSL

纹理坐标的wrap模式在着色器中如何体现?

How are texture coordinate wrap modes reflected in shaders?

**How are texture coordinate wrap modes reflected in shaders?**

*考察点:纹理寻址模式。*
#13 中级 GLSL

如何在WebGL中创建和使用自定义着色器?

How to create and use custom shaders in WebGL?

**How to create and use custom shaders in WebGL?**

*考察点:WebGL着色器集成。*
#14 中级 GLSL

Three.js中的ShaderMaterial如何使用?

How to use ShaderMaterial in Three.js?

**How to use ShaderMaterial in Three.js?**

*考察点:Three.js着色器材质。*
#15 中级 GLSL

如何在着色器中使用WebGL的attribute和uniform?

How to use WebGL attributes and uniforms in shaders?

**How to use WebGL attributes and uniforms in shaders?**

*考察点:数据传递机制。*
#16 中级 GLSL

如何调试GLSL着色器代码?常用的调试方法有哪些?

How to debug GLSL shader code? What are the common debugging methods?

**How to debug GLSL shader code? What are the common debugging methods?**

*考察点:着色器调试技巧。*
#1 高级 GLSL

如何在着色器中实现基于物理的渲染(PBR)?

How to implement Physically Based Rendering (PBR) in shaders?

**How to implement Physically Based Rendering (PBR) in shaders?**

*考察点:PBR渲染实现。*
#2 高级 GLSL

如何使用着色器实现屏幕空间反射(SSR)?

How to implement Screen Space Reflection (SSR) using shaders?

**How to implement Screen Space Reflection (SSR) using shaders?**

*考察点:SSR技术。*
#3 高级 GLSL

延迟渲染(Deferred Rendering)中着色器如何组织?

How are shaders organized in Deferred Rendering?

**How are shaders organized in Deferred Rendering?**

*考察点:延迟渲染架构。*
#4 高级 GLSL

如何在着色器中实现体积光(Volumetric Lighting)效果?

How to implement Volumetric Lighting effects in shaders?

**How to implement Volumetric Lighting effects in shaders?**

*考察点:体积光实现。*
#5 高级 GLSL

阴影贴图(Shadow Mapping)在着色器中的实现原理是什么?

What is the implementation principle of Shadow Mapping in shaders?

**What is the implementation principle of Shadow Mapping in shaders?**

*考察点:阴影映射技术。*
#6 高级 GLSL

如何使用着色器实现水面效果?需要考虑哪些因素?

How to implement water surface effects using shaders? What factors need to be considered?

**How to implement water surface effects using shaders? What factors need to be considered?**

*考察点:水面渲染。*
#7 高级 GLSL

如何在着色器中实现粒子系统的渲染?

How to implement particle system rendering in shaders?

**How to implement particle system rendering in shaders?**

*考察点:粒子着色器。*
#8 高级 GLSL

如何使用着色器实现后期处理效果(如Bloom、模糊)?

How to implement post-processing effects (such as Bloom, blur) using shaders?

**How to implement post-processing effects (such as Bloom, blur) using shaders?**

*考察点:后期处理技术。*
#9 高级 GLSL

如何在着色器中实现程序化纹理生成?

How to implement procedural texture generation in shaders?

**How to implement procedural texture generation in shaders?**

*考察点:程序化纹理。*
#10 高级 GLSL

GLSL着色器的性能优化策略有哪些?

What are the performance optimization strategies for GLSL shaders?

**What are the performance optimization strategies for GLSL shaders?**

*考察点:着色器优化。*
#11 高级 GLSL

如何减少着色器中的分支和循环对性能的影响?

How to reduce the performance impact of branches and loops in shaders?

**How to reduce the performance impact of branches and loops in shaders?**

*考察点:分支优化。*
#12 高级 GLSL

着色器精度(precision)对性能和效果的影响是什么?

What is the impact of shader precision on performance and quality?

**What is the impact of shader precision on performance and quality?**

*考察点:精度控制。*
#13 高级 GLSL

如何实现GPU计算(GPGPU)?着色器在其中的作用是什么?

How to implement GPU computing (GPGPU)? What is the role of shaders in it?

**How to implement GPU computing (GPGPU)? What is the role of shaders in it?**

*考察点:GPGPU应用。*
#14 高级 GLSL

如何设计可复用的着色器库?模块化着色器的最佳实践是什么?

How to design reusable shader libraries? What are the best practices for modular shaders?

**How to design reusable shader libraries? What are the best practices for modular shaders?**

*考察点:着色器架构设计。*
#1 初级 THREEJS

什么是Three.js?它在Web 3D开发中的作用是什么?

What is Three.js? What role does it play in Web 3D development?

**What is Three.js? What role does it play in Web 3D development?**

*考察点:Three.js基础概念。*
#2 初级 THREEJS

Three.js的核心组件有哪些?它们之间的关系是什么?

What are the core components of Three.js? What are the relationships between them?

**What are the core components of Three.js? What are the relationships between them?**

*考察点:核心架构理解。*
#3 初级 THREEJS

如何在Three.js中创建一个基本的3D场景?

How to create a basic 3D scene in Three.js?

**How to create a basic 3D scene in Three.js?**

*考察点:基础场景搭建。*
#4 初级 THREEJS

Three.js中有哪些常用的几何体?如何创建和使用?

What are the commonly used geometries in Three.js? How to create and use them?

**What are the commonly used geometries in Three.js? How to create and use them?**

*考察点:几何体应用。*
#5 初级 THREEJS

什么是材质(Material)?Three.js中有哪些常用的材质类型?

What is Material? What are the commonly used material types in Three.js?

**What is Material? What are the commonly used material types in Three.js?**

*考察点:材质系统理解。*
#6 初级 THREEJS

如何在Three.js中添加和控制光源?

How to add and control light sources in Three.js?

**How to add and control light sources in Three.js?**

*考察点:光照系统基础。*
#7 初级 THREEJS

Three.js中的相机(Camera)有哪些类型?各自的特点是什么?

What types of cameras are there in Three.js? What are their characteristics?

**What types of cameras are there in Three.js? What are their characteristics?**

*考察点:相机系统理解。*
#8 初级 THREEJS

如何在Three.js中加载外部3D模型?

How to load external 3D models in Three.js?

**How to load external 3D models in Three.js?**

*考察点:模型加载机制。*
#9 初级 THREEJS

Three.js中如何实现基本的动画效果?

How to implement basic animation effects in Three.js?

**How to implement basic animation effects in Three.js?**

*考察点:动画基础。*
#10 初级 THREEJS

如何处理Three.js中的鼠标交互事件?

How to handle mouse interaction events in Three.js?

**How to handle mouse interaction events in Three.js?**

*考察点:交互事件处理。*
#1 中级 THREEJS

Three.js的渲染原理是什么?渲染循环如何工作?

What is the rendering principle of Three.js? How does the rendering loop work?

**What is the rendering principle of Three.js? How does the rendering loop work?**

*考察点:渲染机制理解。*
#2 中级 THREEJS

如何在Three.js中实现复杂的材质效果?着色器的作用是什么?

How to implement complex material effects in Three.js? What is the role of shaders?

**How to implement complex material effects in Three.js? What is the role of shaders?**

*考察点:着色器应用。*
#3 中级 THREEJS

Three.js中的场景图(Scene Graph)是如何工作的?

How does the Scene Graph work in Three.js?

**How does the Scene Graph work in Three.js?**

*考察点:场景图机制。*
#4 中级 THREEJS

如何优化Three.js应用的性能?常见的优化策略有哪些?

How to optimize the performance of Three.js applications? What are the common optimization strategies?

**How to optimize the performance of Three.js applications? What are the common optimization strategies?**

*考察点:性能优化策略。*
#5 中级 THREEJS

Three.js中如何实现物理效果?与物理引擎如何集成?

How to implement physics effects in Three.js? How to integrate with physics engines?

**How to implement physics effects in Three.js? How to integrate with physics engines?**

*考察点:物理系统集成。*
#6 中级 THREEJS

如何在Three.js中实现粒子系统?

How to implement particle systems in Three.js?

**How to implement particle systems in Three.js?**

*考察点:粒子系统开发。*
#7 中级 THREEJS

Three.js中的后期处理(Post-processing)是什么?如何实现?

What is post-processing in Three.js? How to implement it?

**What is post-processing in Three.js? How to implement it?**

*考察点:后期处理技术。*
#8 中级 THREEJS

如何在Three.js中实现阴影效果?不同阴影类型的区别?

How to implement shadow effects in Three.js? What are the differences between shadow types?

**How to implement shadow effects in Three.js? What are the differences between shadow types?**

*考察点:阴影渲染技术。*
#9 中级 THREEJS

Three.js中如何处理大规模场景的渲染?

How to handle rendering of large-scale scenes in Three.js?

**How to handle rendering of large-scale scenes in Three.js?**

*考察点:大场景渲染策略。*
#10 中级 THREEJS

如何在Three.js中实现VR/AR应用?

How to implement VR/AR applications in Three.js?

**How to implement VR/AR applications in Three.js?**

*考察点:VR/AR开发。*
#1 高级 THREEJS

如何设计一个高性能的Three.js应用架构?

How to design a high-performance Three.js application architecture?

**How to design a high-performance Three.js application architecture?**

*考察点:架构设计能力。*
#2 高级 THREEJS

Three.js中如何实现自定义着色器?GLSL编程的要点是什么?

How to implement custom shaders in Three.js? What are the key points of GLSL programming?

**How to implement custom shaders in Three.js? What are the key points of GLSL programming?**

*考察点:着色器编程。*
#3 高级 THREEJS

如何在Three.js中实现复杂的3D数据可视化?

How to implement complex 3D data visualization in Three.js?

**How to implement complex 3D data visualization in Three.js?**

*考察点:数据可视化设计。*
#4 高级 THREEJS

Three.js应用的内存管理策略是什么?如何避免内存泄漏?

What is the memory management strategy for Three.js applications? How to avoid memory leaks?

**What is the memory management strategy for Three.js applications? How to avoid memory leaks?**

*考察点:内存管理能力。*
#5 高级 THREEJS

如何实现Three.js应用的实时协作功能?

How to implement real-time collaboration features in Three.js applications?

**How to implement real-time collaboration features in Three.js applications?**

*考察点:实时协作设计。*
#6 高级 THREEJS

Three.js中如何实现程序化生成的复杂几何体?

How to implement procedurally generated complex geometries in Three.js?

**How to implement procedurally generated complex geometries in Three.js?**

*考察点:程序化生成技术。*
#7 高级 THREEJS

如何在Three.js中实现基于物理的渲染(PBR)?

How to implement Physically Based Rendering (PBR) in Three.js?

**How to implement Physically Based Rendering (PBR) in Three.js?**

*考察点:PBR渲染技术。*
#8 高级 THREEJS

Three.js应用的性能监控和调试策略是什么?

What are the performance monitoring and debugging strategies for Three.js applications?

**What are the performance monitoring and debugging strategies for Three.js applications?**

*考察点:性能监控能力。*
#9 高级 THREEJS

如何实现Three.js与其他前端框架的深度集成?

How to implement deep integration between Three.js and other front-end frameworks?

**How to implement deep integration between Three.js and other front-end frameworks?**

*考察点:技术栈整合。*
#10 高级 THREEJS

Three.js在移动端的优化和适配策略是什么?

What are the optimization and adaptation strategies for Three.js on mobile devices?

**What are the optimization and adaptation strategies for Three.js on mobile devices?**

*考察点:移动端适配。*
#1 初级 WEBGL

什么是WebGL?它与传统的2D Canvas有何区别?

What is WebGL? How does it differ from traditional 2D Canvas?

**What is WebGL? How does it differ from traditional 2D Canvas?**

*考察点:WebGL基础概念。*
#2 初级 WEBGL

WebGL的渲染管线包含哪些主要阶段?

What are the main stages of the WebGL rendering pipeline?

**What are the main stages of the WebGL rendering pipeline?**

*考察点:渲染管线理解。*
#3 初级 WEBGL

什么是着色器(Shader)?顶点着色器和片段着色器的作用是什么?

What are shaders? What are the roles of vertex shaders and fragment shaders?

**What are shaders? What are the roles of vertex shaders and fragment shaders?**

*考察点:着色器基础概念。*
#4 初级 WEBGL

WebGL中的坐标系统是怎样的?如何进行坐标变换?

What is the coordinate system in WebGL? How to perform coordinate transformations?

**What is the coordinate system in WebGL? How to perform coordinate transformations?**

*考察点:坐标系统理解。*
#5 初级 WEBGL

如何在WebGL中绘制一个简单的三角形?

How to draw a simple triangle in WebGL?

**How to draw a simple triangle in WebGL?**

*考察点:基础绘制能力。*
#6 初级 WEBGL

WebGL中的缓冲区(Buffer)是什么?有哪些类型?

What are buffers in WebGL? What types are there?

**What are buffers in WebGL? What types are there?**

*考察点:缓冲区系统。*
#7 初级 WEBGL

什么是纹理(Texture)?如何在WebGL中使用纹理?

What are textures? How to use textures in WebGL?

**What are textures? How to use textures in WebGL?**

*考察点:纹理系统基础。*
#8 初级 WEBGL

WebGL中的矩阵变换有哪些?各自的作用是什么?

What are the matrix transformations in WebGL? What are their functions?

**What are the matrix transformations in WebGL? What are their functions?**

*考察点:矩阵变换理解。*
#9 初级 WEBGL

如何在WebGL中处理用户交互事件?

How to handle user interaction events in WebGL?

**How to handle user interaction events in WebGL?**

*考察点:交互事件处理。*
#10 初级 WEBGL

WebGL程序的基本结构是什么?

What is the basic structure of a WebGL program?

**What is the basic structure of a WebGL program?**

*考察点:程序结构理解。*
#1 中级 WEBGL

WebGL的上下文创建和初始化过程是怎样的?

What is the context creation and initialization process in WebGL?

**What is the context creation and initialization process in WebGL?**

*考察点:上下文管理。*
#2 中级 WEBGL

如何在WebGL中实现3D物体的光照效果?

How to implement lighting effects for 3D objects in WebGL?

**How to implement lighting effects for 3D objects in WebGL?**

*考察点:光照系统实现。*
#3 中级 WEBGL

WebGL中的深度测试和混合是如何工作的?

How do depth testing and blending work in WebGL?

**How do depth testing and blending work in WebGL?**

*考察点:渲染状态管理。*
#4 中级 WEBGL

如何优化WebGL应用的性能?常见的优化技术有哪些?

How to optimize the performance of WebGL applications? What are the common optimization techniques?

**How to optimize the performance of WebGL applications? What are the common optimization techniques?**

*考察点:性能优化策略。*
#5 中级 WEBGL

WebGL中如何实现多纹理和纹理映射?

How to implement multi-texturing and texture mapping in WebGL?

**How to implement multi-texturing and texture mapping in WebGL?**

*考察点:高级纹理技术。*
#6 中级 WEBGL

什么是帧缓冲区(Framebuffer)?如何使用?

What are framebuffers? How to use them?

**What are framebuffers? How to use them?**

*考察点:帧缓冲区应用。*
#7 中级 WEBGL

WebGL中如何实现阴影效果?

How to implement shadow effects in WebGL?

**How to implement shadow effects in WebGL?**

*考察点:阴影渲染技术。*
#8 中级 WEBGL

如何在WebGL中处理大量几何数据的渲染?

How to handle rendering of large amounts of geometric data in WebGL?

**How to handle rendering of large amounts of geometric data in WebGL?**

*考察点:批量渲染技术。*
#9 中级 WEBGL

WebGL中的实例化渲染是什么?如何实现?

What is instanced rendering in WebGL? How to implement it?

**What is instanced rendering in WebGL? How to implement it?**

*考察点:实例化渲染。*
#10 中级 WEBGL

如何在WebGL中实现后期处理效果?

How to implement post-processing effects in WebGL?

**How to implement post-processing effects in WebGL?**

*考察点:后期处理技术。*
#1 高级 WEBGL

如何设计一个高性能的WebGL渲染引擎架构?

How to design a high-performance WebGL rendering engine architecture?

**How to design a high-performance WebGL rendering engine architecture?**

*考察点:引擎架构设计。*
#2 高级 WEBGL

WebGL中如何实现复杂的着色器效果?GLSL编程的高级技巧?

How to implement complex shader effects in WebGL? What are the advanced GLSL programming techniques?

**How to implement complex shader effects in WebGL? What are the advanced GLSL programming techniques?**

*考察点:高级着色器编程。*
#3 高级 WEBGL

WebGL应用的内存管理和资源优化策略是什么?

What are the memory management and resource optimization strategies for WebGL applications?

**What are the memory management and resource optimization strategies for WebGL applications?**

*考察点:资源管理能力。*
#4 高级 WEBGL

如何在WebGL中实现基于物理的渲染(PBR)?

How to implement Physically Based Rendering (PBR) in WebGL?

**How to implement Physically Based Rendering (PBR) in WebGL?**

*考察点:PBR渲染技术。*
#5 高级 WEBGL

WebGL中如何实现复杂的粒子系统?

How to implement complex particle systems in WebGL?

**How to implement complex particle systems in WebGL?**

*考察点:粒子系统设计。*
#6 高级 WEBGL

如何处理WebGL在不同设备和浏览器的兼容性问题?

How to handle WebGL compatibility issues across different devices and browsers?

**How to handle WebGL compatibility issues across different devices and browsers?**

*考察点:兼容性处理。*
#7 高级 WEBGL

WebGL中如何实现实时的全局光照效果?

How to implement real-time global illumination effects in WebGL?

**How to implement real-time global illumination effects in WebGL?**

*考察点:高级光照技术。*
#8 高级 WEBGL

如何在WebGL中实现计算着色器功能?WebGL2的新特性?

How to implement compute shader functionality in WebGL? What are the new features of WebGL2?

**How to implement compute shader functionality in WebGL? What are the new features of WebGL2?**

*考察点:WebGL2新特性。*
#9 高级 WEBGL

WebGL应用的调试和性能分析工具有哪些?

What are the debugging and performance analysis tools for WebGL applications?

**What are the debugging and performance analysis tools for WebGL applications?**

*考察点:调试分析能力。*
#10 高级 WEBGL

如何实现WebGL与Web Workers的协作以提升性能?

How to implement collaboration between WebGL and Web Workers to improve performance?

**How to implement collaboration between WebGL and Web Workers to improve performance?**

*考察点:多线程优化。*