🎮 3D图形开发 - THREEJS

共 30 道题目

#1 初级

什么是Three.js?它在Web 3D开发中的作用是什么?

What is Three.js? What role does it play in Web 3D development?

**What is Three.js? What role does it play in Web 3D development?**

*考察点:Three.js基础概念。*
#2 初级

Three.js的核心组件有哪些?它们之间的关系是什么?

What are the core components of Three.js? What are the relationships between them?

**What are the core components of Three.js? What are the relationships between them?**

*考察点:核心架构理解。*
#3 初级

如何在Three.js中创建一个基本的3D场景?

How to create a basic 3D scene in Three.js?

**How to create a basic 3D scene in Three.js?**

*考察点:基础场景搭建。*
#4 初级

Three.js中有哪些常用的几何体?如何创建和使用?

What are the commonly used geometries in Three.js? How to create and use them?

**What are the commonly used geometries in Three.js? How to create and use them?**

*考察点:几何体应用。*
#5 初级

什么是材质(Material)?Three.js中有哪些常用的材质类型?

What is Material? What are the commonly used material types in Three.js?

**What is Material? What are the commonly used material types in Three.js?**

*考察点:材质系统理解。*
#6 初级

如何在Three.js中添加和控制光源?

How to add and control light sources in Three.js?

**How to add and control light sources in Three.js?**

*考察点:光照系统基础。*
#7 初级

Three.js中的相机(Camera)有哪些类型?各自的特点是什么?

What types of cameras are there in Three.js? What are their characteristics?

**What types of cameras are there in Three.js? What are their characteristics?**

*考察点:相机系统理解。*
#8 初级

如何在Three.js中加载外部3D模型?

How to load external 3D models in Three.js?

**How to load external 3D models in Three.js?**

*考察点:模型加载机制。*
#9 初级

Three.js中如何实现基本的动画效果?

How to implement basic animation effects in Three.js?

**How to implement basic animation effects in Three.js?**

*考察点:动画基础。*
#10 初级

如何处理Three.js中的鼠标交互事件?

How to handle mouse interaction events in Three.js?

**How to handle mouse interaction events in Three.js?**

*考察点:交互事件处理。*
#1 中级

Three.js的渲染原理是什么?渲染循环如何工作?

What is the rendering principle of Three.js? How does the rendering loop work?

**What is the rendering principle of Three.js? How does the rendering loop work?**

*考察点:渲染机制理解。*
#2 中级

如何在Three.js中实现复杂的材质效果?着色器的作用是什么?

How to implement complex material effects in Three.js? What is the role of shaders?

**How to implement complex material effects in Three.js? What is the role of shaders?**

*考察点:着色器应用。*
#3 中级

Three.js中的场景图(Scene Graph)是如何工作的?

How does the Scene Graph work in Three.js?

**How does the Scene Graph work in Three.js?**

*考察点:场景图机制。*
#4 中级

如何优化Three.js应用的性能?常见的优化策略有哪些?

How to optimize the performance of Three.js applications? What are the common optimization strategies?

**How to optimize the performance of Three.js applications? What are the common optimization strategies?**

*考察点:性能优化策略。*
#5 中级

Three.js中如何实现物理效果?与物理引擎如何集成?

How to implement physics effects in Three.js? How to integrate with physics engines?

**How to implement physics effects in Three.js? How to integrate with physics engines?**

*考察点:物理系统集成。*
#6 中级

如何在Three.js中实现粒子系统?

How to implement particle systems in Three.js?

**How to implement particle systems in Three.js?**

*考察点:粒子系统开发。*
#7 中级

Three.js中的后期处理(Post-processing)是什么?如何实现?

What is post-processing in Three.js? How to implement it?

**What is post-processing in Three.js? How to implement it?**

*考察点:后期处理技术。*
#8 中级

如何在Three.js中实现阴影效果?不同阴影类型的区别?

How to implement shadow effects in Three.js? What are the differences between shadow types?

**How to implement shadow effects in Three.js? What are the differences between shadow types?**

*考察点:阴影渲染技术。*
#9 中级

Three.js中如何处理大规模场景的渲染?

How to handle rendering of large-scale scenes in Three.js?

**How to handle rendering of large-scale scenes in Three.js?**

*考察点:大场景渲染策略。*
#10 中级

如何在Three.js中实现VR/AR应用?

How to implement VR/AR applications in Three.js?

**How to implement VR/AR applications in Three.js?**

*考察点:VR/AR开发。*
#1 高级

如何设计一个高性能的Three.js应用架构?

How to design a high-performance Three.js application architecture?

**How to design a high-performance Three.js application architecture?**

*考察点:架构设计能力。*
#2 高级

Three.js中如何实现自定义着色器?GLSL编程的要点是什么?

How to implement custom shaders in Three.js? What are the key points of GLSL programming?

**How to implement custom shaders in Three.js? What are the key points of GLSL programming?**

*考察点:着色器编程。*
#3 高级

如何在Three.js中实现复杂的3D数据可视化?

How to implement complex 3D data visualization in Three.js?

**How to implement complex 3D data visualization in Three.js?**

*考察点:数据可视化设计。*
#4 高级

Three.js应用的内存管理策略是什么?如何避免内存泄漏?

What is the memory management strategy for Three.js applications? How to avoid memory leaks?

**What is the memory management strategy for Three.js applications? How to avoid memory leaks?**

*考察点:内存管理能力。*
#5 高级

如何实现Three.js应用的实时协作功能?

How to implement real-time collaboration features in Three.js applications?

**How to implement real-time collaboration features in Three.js applications?**

*考察点:实时协作设计。*
#6 高级

Three.js中如何实现程序化生成的复杂几何体?

How to implement procedurally generated complex geometries in Three.js?

**How to implement procedurally generated complex geometries in Three.js?**

*考察点:程序化生成技术。*
#7 高级

如何在Three.js中实现基于物理的渲染(PBR)?

How to implement Physically Based Rendering (PBR) in Three.js?

**How to implement Physically Based Rendering (PBR) in Three.js?**

*考察点:PBR渲染技术。*
#8 高级

Three.js应用的性能监控和调试策略是什么?

What are the performance monitoring and debugging strategies for Three.js applications?

**What are the performance monitoring and debugging strategies for Three.js applications?**

*考察点:性能监控能力。*
#9 高级

如何实现Three.js与其他前端框架的深度集成?

How to implement deep integration between Three.js and other front-end frameworks?

**How to implement deep integration between Three.js and other front-end frameworks?**

*考察点:技术栈整合。*
#10 高级

Three.js在移动端的优化和适配策略是什么?

What are the optimization and adaptation strategies for Three.js on mobile devices?

**What are the optimization and adaptation strategies for Three.js on mobile devices?**

*考察点:移动端适配。*